Binkenstein's Elemental Archives
Binkenstein's blog on Elemental Shaman, TheoryCraft, and other things.
Tuesday, 7 July 2009
Friday, 19 June 2009
Math Notes - Damage Bonuses
Damage bonuses that are passive will stack additively, but multiply with buffs.
Additive bonuses: Booming Echoes, Concussion, Call of Flame, Storm Earth & Fire
Multiplicative bonuses: Elemental Oath (via Clearcasting), Raid Damage Buffs/Debuffs
Additive bonuses multiply base damage and Spell Power (with bonus SP talents).
For Lava Burst, we'd see the following:
100% + 5% + 6% = 111%
Flame Shock has different bonuses for the Direct Damage and Damage over Time portions:
DD: 100% +5% +20% = 125%
Dot: 100% +5% +60% = 165%
The multiplicative bonuses come into effect after the passive bonuses are calculated. For this example, the start point is the final passive damage calculated above.
100% * 110% *103% *116% = 131.428%
Clearcasting = 110%, Raid Damage buff = 103%, Raid Spell Damage Debuff = 116%
Additive bonuses: Booming Echoes, Concussion, Call of Flame, Storm Earth & Fire
Multiplicative bonuses: Elemental Oath (via Clearcasting), Raid Damage Buffs/Debuffs
Additive bonuses multiply base damage and Spell Power (with bonus SP talents).
For Lava Burst, we'd see the following:
100% + 5% + 6% = 111%
Flame Shock has different bonuses for the Direct Damage and Damage over Time portions:
DD: 100% +5% +20% = 125%
Dot: 100% +5% +60% = 165%
The multiplicative bonuses come into effect after the passive bonuses are calculated. For this example, the start point is the final passive damage calculated above.
100% * 110% *103% *116% = 131.428%
Clearcasting = 110%, Raid Damage buff = 103%, Raid Spell Damage Debuff = 116%
Math Notes - Critical Damage
Critical Damage Bonuses calculate as follows:
Base Crit Bonus * (Crit Bonus 1 + Crit Bonus 2 +....)
Firstly, the "Base Crit Bonus" is able to be modified by the Chaotic Skyflare Diamond. The calculation goes like this:
1.5*1.03=1.545 or 154.5% of base damage.
The 54.5% bonus is then multiplied by critical damage bonus talents. All talents will act as a multiplier of this 54.5%, but stack additively. In the case of Lava Burst with the T7 4pc bonus, it works as follows:
54.5% * (1+100%+24%+10%) = 54.5% * 234% = 127.53%
The 100% is from Elemental Fury, 24% from Lava Flows, and 10% from the T7 4pc bonus. This 127.53% bonus is then added back on top of the base 100% to give a total 227.53% figure. Without the 10% set bonus, we'd see a 222.08% bonus like so:
54.5% * (1+100%+24%) = 54.5% * 224% = 122.08%
Base Crit Bonus * (Crit Bonus 1 + Crit Bonus 2 +....)
Firstly, the "Base Crit Bonus" is able to be modified by the Chaotic Skyflare Diamond. The calculation goes like this:
1.5*1.03=1.545 or 154.5% of base damage.
The 54.5% bonus is then multiplied by critical damage bonus talents. All talents will act as a multiplier of this 54.5%, but stack additively. In the case of Lava Burst with the T7 4pc bonus, it works as follows:
54.5% * (1+100%+24%+10%) = 54.5% * 234% = 127.53%
The 100% is from Elemental Fury, 24% from Lava Flows, and 10% from the T7 4pc bonus. This 127.53% bonus is then added back on top of the base 100% to give a total 227.53% figure. Without the 10% set bonus, we'd see a 222.08% bonus like so:
54.5% * (1+100%+24%) = 54.5% * 224% = 122.08%
Math Notes - Mana
To be merged into the guide later.
Mana: Regeneration and Reduction
With the lack of mana use as Elemental, the question is whether to take the points from mana regeneration or cost reduction talents, and use them in damage or utility talents.
Firstly, we need to look at the mana consumption of Flame Shock, Lava Burst and Lightning Bolt under various conditions:
Assuming a "standard" rotation with 9 Lb, 2 LvB and 1 FS, we would expect to see the follow mana use per second (or mps) from the above conditions (with an average ClearCasting uptime of 84.61%, meaning mana costs are reduced by 33.844%)
As you can see, Shamanistic Focus appears to be better, point for point, than Convection. The next question is how these values compare with Unrelenting Storm. As the above figures are in mps, and US uses mp5, we need to first calculate the mp5 and convert to mps.
Assuming raid buffs, an average elemental shaman will be around 1100 Intellect. This converts to 132 mp5, or 26.4 mps. Also, if we assume a mana pool of ~ 21000, we can add Thunderstorm into the mix (using once every 50 seconds), we see the following:
On a point by point comparison, Convection comes out as the best place to remove points from, followed by Unrelenting Storm and Shamanistic Focus.
Mana: Regeneration and Reduction
With the lack of mana use as Elemental, the question is whether to take the points from mana regeneration or cost reduction talents, and use them in damage or utility talents.
Firstly, we need to look at the mana consumption of Flame Shock, Lava Burst and Lightning Bolt under various conditions:
| Spell | % of Base Mana | Base | Convection | Sham-Focus |
| Flame Shock | 17% | 747 | 672 | 411 |
| Lava Burst | 10% | 439 | 395 | 439 |
| Lightning Bolt | 10% | 439 | 39 | 439 |
Assuming a "standard" rotation with 9 Lb, 2 LvB and 1 FS, we would expect to see the follow mana use per second (or mps) from the above conditions (with an average ClearCasting uptime of 84.61%, meaning mana costs are reduced by 33.844%)
| Condition | mps | Saving | per point |
| Base | 181 | 0 | 0 |
| Convection | 163 | 18 | 3.6 |
| Sham-Focus | 170 | 11 | 11 |
As you can see, Shamanistic Focus appears to be better, point for point, than Convection. The next question is how these values compare with Unrelenting Storm. As the above figures are in mps, and US uses mp5, we need to first calculate the mp5 and convert to mps.
Assuming raid buffs, an average elemental shaman will be around 1100 Intellect. This converts to 132 mp5, or 26.4 mps. Also, if we assume a mana pool of ~ 21000, we can add Thunderstorm into the mix (using once every 50 seconds), we see the following:
| Condition | mps | Saving | per point |
| Base | 181 | 0 | 0 |
| Convection | 163 | 18 | 3.6 |
| Sham-Focus | 170 | 11 | 11 |
| Thunderstorm | NA | 33.6 | 33.6 |
| Unrelenting Storm | NA | 26.4 | 8.8 |
On a point by point comparison, Convection comes out as the best place to remove points from, followed by Unrelenting Storm and Shamanistic Focus.
Friday, 5 June 2009
Elemental Guide - Part 3.1: Elemental Talents
| Tier | Talent | Recommendation | Notes |
| 1 | Concussion | Required | Stacks additively with Call of Flame |
| 1 | Convection | Optional | The weakest of the mana efficiency talents, Convection would be taken if you have mana problems, or spare points to use. |
| 2 | Elemental Devastation | Ignore | Despite being in the Elemental tree, this is a pure Enhancement talent. Should not be taken at all. |
| 2 | Elemental Warding | Optional | A useful filler talent, effectively gives you a 6.4% hp bonus. |
| 2 | Call of Flame | Required | Stacks additively with Concussion for a 11% damage bonus on Lava Burst |
| 3 | Elemental Fury | Required | Multiplies with CSD to give 109% damage bonus critical strikes. Stacks additively with Lava Flows. |
| 3 | Elemental Focus | Required | While this only procs from damage spells, it can be consumed by damage and healing spells. Is calculated after passive mana reductions (1-Concussion)*(1-Clearcasting) = LB costs 5.4% (263) of base mana rather than 10% (419) |
| 3 | Reverberation | Not Recommended | This talent is not useful for Elemental, as we do not cast shocks on a frequent basis. |
| 4 | Eye of the Storm | Recommended | A useful filler talent. Very handy for levelling, and for encounters with high pushback frequency. Elemental suffers more than other casters from pushback due to lower cast times. |
| 4 | Improved Fire Nova Totem | Optional | Semi-useful filler talent, more orientated towards PvP than PvE |
| 4 | Unrelenting Storm | Recommended | A useful filler talent. A passive regen talent that generates more mana per point than Convection saves. |
| 5 | Call of Thunder | Required | This is one of the most valuable talent points in the tree, because of the low point investment |
| 5 | Elemental Reach | Recommended | Increases range to allow more time casting while farming, but also allows the player to more easily avoid ranged abilities in both PvE and PvP. |
| 6 | Lightning Mastery | Required | The equivalent of 25% haste in 5 easy points. |
| 6 | Elemental Precision | Required | Hit is the most valuable stat you can have, and the threat reduction is mandatory as the only shaman de-agro ability has a 20 yard range. |
| 7 | Storm Earth & Fire | Recommended | Provides some extra damage output, and utility. |
| 7 | Elemental Mastery | Required | 20% Crit & mana cost reduction. More mana efficiency, and higher ClearCasting uptime. |
| 8 | Booming Echoes | Recommended | 20% direct damage bonus to FS with reduced shock cooldown after FS & FrS can be quite useful. |
| 8 | Lightning Overload | Required | Effectively a 16.5% damage bonus for CL and LB due to the 33% chance and 50% damage modifier. Crits can proc ClearCasting and Oath. Chance for CL is split over all three hits (so 11% chance per hit). |
| 8 | Elemental Oath | Required | Short duration 5% crit buff (does not stack with Moonkin aura). The Clearcasting bonus is a 10% damage bonus, rather than a 10% spellpower gain. |
| 9 | Lava Flows | Required | The critical strike bonus stacks additively with Elemental Fury, so there is a total 112% increase of the normal critical strike bonus damage (0.5*(1+1+0.24)=112%) and is calculated after CSD is applied (0.545*(1+1+0.24)=122.08%). The haste bonus on FS dispells is not applicable for PvE |
| 9 | Totem of Wrath | Recommended | High spellpower buff with a 3% crit debuff aura. |
| 9 | Astral Shift | Not Recommended | Primarily a PvP talent, no real bonus for PvE |
| 10 | Shamanism | Required | Increases the co-efficient of Lightning Bolt (10%) and Lava Burst (20%). This is a direct co-efficient gain, rather than a % spellpower gain. |
| 11 | Thunderstorm | Optional | See: Spells |
Elemental Guide - Part 3.0: Talents
Elemental Shaman will spend a majority of their talent points in the Elemental Combat tree, with the remaining put into Enhancement. Restoration talents are less valuable, as most only affect healing spells. The following section covers the full Elemental tree, as well as the early Enhancement/Restoration talents to explain why you should or shouldn't put points into them, and what the effects of each talent is.
Wednesday, 3 June 2009
Elemental Guide - Part 2.1: Totems
Air
Wrath of Air is the only totem for Elemental Raiding. It is important to note that, depending on the number of casters/melee and their abilities, Windfury may be a better totem to drop if you are the only shaman present.
Earth
There are no practical Earth totems for casters. That said, be prepared to drop Strength of Earth, Stoneskin or Tremor depending on requirements.
Water
Water will be used for Healing Stream, unless you don't have enough Paladins for Blessing of Wisdom, or a Resto Shaman that can drop Mana Spring (with 3/3 Restorative Totems). Cleansing
Fire
Primarily fire will be used for Totem of Wrath. Occasionally, the additional AE damage from Magma may prove useful, and in high frost damage fights (eg: Sapph/KT) Frost Resistance may be needed if no Paladins or other Shaman are present (note that Imp MotW gives 75 resist, vs the 130 from the totem).
Wrath of Air is the only totem for Elemental Raiding. It is important to note that, depending on the number of casters/melee and their abilities, Windfury may be a better totem to drop if you are the only shaman present.
Earth
There are no practical Earth totems for casters. That said, be prepared to drop Strength of Earth, Stoneskin or Tremor depending on requirements.
Water
Water will be used for Healing Stream, unless you don't have enough Paladins for Blessing of Wisdom, or a Resto Shaman that can drop Mana Spring (with 3/3 Restorative Totems). Cleansing
Fire
Primarily fire will be used for Totem of Wrath. Occasionally, the additional AE damage from Magma may prove useful, and in high frost damage fights (eg: Sapph/KT) Frost Resistance may be needed if no Paladins or other Shaman are present (note that Imp MotW gives 75 resist, vs the 130 from the totem).
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